|
962 |
P1690G Count the Trains
|
0 / 0 |
提高
|
|
961 |
P1691A Beat The Odds
|
0 / 0 |
普及-
|
|
960 |
P1691B Shoe Shuffling
|
0 / 0 |
普及-
|
|
959 |
P1691C Sum of Substrings
|
0 / 0 |
普及-
|
|
958 |
P1691D Max GEQ Sum
|
0 / 0 |
普及
|
|
957 |
P1691E Number of Groups
|
0 / 0 |
省选
|
|
956 |
P1691F K-Set Tree
|
0 / 0 |
NOI
|
|
955 |
P1692A Marathon
|
0 / 0 |
普及-
|
|
954 |
P1692B All Distinct
|
0 / 0 |
普及-
|
|
953 |
P1692C Where's the Bishop?
|
0 / 0 |
普及-
|
|
952 |
P1692D The Clock
|
0 / 0 |
普及-
|
|
951 |
P1692E Binary Deque
|
0 / 0 |
普及-
|
|
950 |
P1692F 3SUM
|
0 / 0 |
普及-
|
|
949 |
P1692G 2^Sort
|
0 / 0 |
普及-
|
|
948 |
P1692H Gambling
|
0 / 0 |
普及
|
|
947 |
P1693A Directional Increase
|
0 / 0 |
普及-
|
|
946 |
P1693B Fake Plastic Trees
|
0 / 0 |
普及
|
|
945 |
P1693C Keshi in Search of AmShZ
|
0 / 0 |
省选
|
|
944 |
P1693D Decinc Dividing
|
0 / 0 |
CTSC
|
|
943 |
P1693E Outermost Maximums
|
0 / 0 |
CTSC
|
|
942 |
P1693F I Might Be Wrong
|
0 / 0 |
CTSC
|
|
941 |
P1694A Creep
|
0 / 0 |
普及-
|
|
940 |
P1694B Paranoid String
|
0 / 0 |
普及-
|
|
939 |
P1695A Subrectangle Guess
|
0 / 0 |
普及-
|
|
938 |
P1695B Circle Game
|
0 / 0 |
普及-
|
|
937 |
P1695C Zero Path
|
0 / 0 |
普及
|
|
936 |
P1695D1 Tree Queries (Easy Version)
|
0 / 0 |
省选
|
|
935 |
P1695D2 Tree Queries (Hard Version)
|
0 / 0 |
省选
|
|
934 |
P1695E Ambiguous Dominoes
|
0 / 0 |
CTSC
|
|
933 |
P1696A NIT orz!
|
0 / 0 |
普及-
|
|
932 |
P1696B NIT Destroys the Universe
|
0 / 0 |
普及-
|
|
931 |
P1696C Fishingprince Plays With Array
|
0 / 0 |
普及-
|
|
930 |
P1696D Permutation Graph
|
0 / 0 |
普及
|
|
929 |
P1696E Placing Jinas
|
0 / 0 |
提高
|
|
928 |
P1696F Tree Recovery
|
0 / 0 |
CTSC
|
|
927 |
P1696G Fishingprince Plays With Array Again
|
0 / 0 |
CTSC
|
|
926 |
P1696H Maximum Product?
|
0 / 0 |
CTSC
|
|
925 |
P1697A Parkway Walk
|
0 / 0 |
普及-
|
|
924 |
P1697B Promo
|
0 / 0 |
普及-
|
|
923 |
P1697C awoo's Favorite Problem
|
0 / 0 |
普及-
|
|
922 |
P1697D Guess The String
|
0 / 0 |
普及
|
|
921 |
P1697E Coloring
|
0 / 0 |
NOI
|
|
920 |
P1697F Too Many Constraints
|
0 / 0 |
CTSC
|
|
919 |
P1698A XOR Mixup
|
0 / 0 |
普及-
|
|
918 |
P1698B Rising Sand
|
0 / 0 |
普及-
|
|
917 |
P1698C 3SUM Closure
|
0 / 0 |
普及-
|
|
916 |
P1698D Fixed Point Guessing
|
0 / 0 |
普及
|
|
915 |
P1698E PermutationForces II
|
0 / 0 |
省选
|
|
914 |
P1698F Equal Reversal
|
0 / 0 |
CTSC
|
|
913 |
P1698G Long Binary String
|
0 / 0 |
CTSC
|
|
912 |
P1699A The Third Three Number Problem
|
0 / 0 |
普及-
|
|
911 |
P1699B Almost Ternary Matrix
|
0 / 0 |
普及-
|
|
910 |
P1699C The Third Problem
|
0 / 0 |
普及
|
|
909 |
P1699D Almost Triple Deletions
|
0 / 0 |
省选
|
|
908 |
P1699E Three Days Grace
|
0 / 0 |
CTSC
|
|
907 |
P1700A Optimal Path
|
0 / 0 |
普及-
|
|
906 |
P1700B Palindromic Numbers
|
0 / 0 |
普及-
|
|
905 |
P1700C Helping the Nature
|
0 / 0 |
普及
|
|
904 |
P1700D River Locks
|
0 / 0 |
普及
|
|
903 |
P1700E Serega the Pirate
|
0 / 0 |
CTSC
|
|
902 |
P1700F Puzzle
|
0 / 0 |
CTSC
|
|
901 |
P1701A Grass Field
|
0 / 0 |
普及-
|
|
900 |
P1701B Permutation
|
0 / 0 |
普及-
|
|
899 |
P1701C Schedule Management
|
0 / 0 |
普及-
|
|
898 |
P1701D Permutation Restoration
|
0 / 0 |
普及
|
|
897 |
P1701E Text Editor
|
0 / 0 |
NOI
|
|
896 |
P1701F Points
|
0 / 0 |
NOI
|
|
895 |
P1702A Round Down the Price
|
0 / 0 |
普及-
|
|
894 |
P1702B Polycarp Writes a String from Memory
|
0 / 0 |
普及-
|
|
893 |
P1702C Train and Queries
|
0 / 0 |
普及-
|
|
892 |
P1702D Not a Cheap String
|
0 / 0 |
普及-
|
|
891 |
P1702E Split Into Two Sets
|
0 / 0 |
普及
|
|
890 |
P1702F Equate Multisets
|
0 / 0 |
普及
|
|
889 |
P1702G1 Passable Paths (easy version)
|
0 / 0 |
普及
|
|
888 |
P1702G2 Passable Paths (hard version)
|
0 / 0 |
提高
|
|
887 |
P1703A YES or YES?
|
0 / 0 |
普及-
|
|
886 |
P1703B ICPC Balloons
|
0 / 0 |
普及-
|
|
885 |
P1703C Cypher
|
0 / 0 |
普及-
|
|
884 |
P1703D Double Strings
|
0 / 0 |
普及-
|
|
883 |
P1703E Mirror Grid
|
0 / 0 |
普及-
|
|
882 |
P1703F Yet Another Problem About Pairs Satisfying an Inequality
|
0 / 0 |
普及-
|
|
881 |
P1703G Good Key, Bad Key
|
0 / 0 |
普及
|
|
880 |
P1704A Two 0-1 Sequences
|
0 / 0 |
普及-
|
|
879 |
P1704B Luke is a Foodie
|
0 / 0 |
普及-
|
|
878 |
P1704C Virus
|
0 / 0 |
普及-
|
|
877 |
P1704D Magical Array
|
0 / 0 |
普及
|
|
876 |
P1704E Count Seconds
|
0 / 0 |
省选
|
|
875 |
P1704F Colouring Game
|
0 / 0 |
CTSC
|
|
874 |
P1704G Mio and Lucky Array
|
0 / 0 |
CTSC
|
|
873 |
P1704H1 Game of AI (easy version)
|
0 / 0 |
CTSC
|
|
872 |
P1704H2 Game of AI (hard version)
|
0 / 0 |
CTSC
|
|
871 |
P1705A Mark the Photographer
|
0 / 0 |
普及-
|
|
870 |
P1705B Mark the Dust Sweeper
|
0 / 0 |
普及-
|
|
869 |
P1705C Mark and His Unfinished Essay
|
0 / 0 |
普及-
|
|
868 |
P1705D Mark and Lightbulbs
|
0 / 0 |
普及
|
|
867 |
P1705E Mark and Professor Koro
|
0 / 0 |
省选
|
|
866 |
P1705F Mark and the Online Exam
|
0 / 0 |
CTSC
|
|
865 |
P1706A Another String Minimization Problem
|
0 / 0 |
普及-
|
|
864 |
P1706B Making Towers
|
0 / 0 |
普及-
|
|
863 |
P1706C Qpwoeirut And The City
|
0 / 0 |
普及-
|